Here i teach you how to make a basic slot machine in 7 minutes, with a further 8 minutes of explanation!
Console Based Slot Machine* C# Visual Studio 2010* 3 different slot reels* 6 Win conditions* Arrays, if statements, Random Number GeneratorTried to make the code very similar to a real slot machine just with only 1 pay tablebut the mechanics are still the same.
Similar to normal, slot Machines, they can drop anything from weapons, live mirv grenades, Torgue Tokens, or possibly more, depending on the result.
Known combinations and rewards, first and second symbols different (regardless of 3rd No reward.I am a game design.Herro, I am creating a slot machine game, i have modeled and animated my 3d model for this job, The question is two fold; 1) What type, if any, of video should i use in a control form?3 cherries: Green weapon.Sowftware architecture, last Post 9 Hours Ago, im working on a one huge project that is combination of many sub projects which is talking to eachothers and they all use apart from data base whice responsible.The library is very large, so going through it just confused me even more.3 Psycho masks: The slot machine will drop a live mirv grenade from the reward box.
3 double Eridium bars:25, torgue Tokens.
What I have tried: e'rethang; I have looked extensively at the documentation for AForge and t, none of it is easy to understand, in fact much of it seems to be left out assuming the reader knows how to use.
If you have any ideas or good documentation for any of this, i appreciate.Torgue's Campaign of Carnage.3 legs: Blue weapon.3 Vault Signs: Orange weapon.Torgue Token rewards will drop to the floor.Any 2 matching with psycho mask at the end:.3 bells: Unconfirmed 3 sevens: Character Skin.2) What are some other solutions to this, outside of running a video?The variables they give are not functions, and Idk what type they are, if they're strings or streams; i cannot find a good guide on how to use any of these forms.